Responsible for the overall planning of the "The Seven Deadly Sins - Clash of Light and Darkness" COMICUP29 convention, including interactive segment planning, set design and construction, on-site execution and operations, coser performance management, and filming and editing. The overall set design was inspired by the game and anime IP itself; interactive games were planned based on character settings to deepen players' impression of the characters, and on-site trial play helped players better understand the game.